So instead of doing something really useful that can win me the game, I end up just getting the spell off to rectify potential mistakes I've commited in one of the movement phases, basically moving my unit out of a dangerous situation. It's not an effective way of doing things, as I should have been able to accomplish the same just by moving earlier in the game.
With that said, I'm looking for subtle and better ways of using the spell. I've got two so far that I really would like to try out sometime.
- Dropping your fanatic-filled Night Goblins unit on the side of an enemy unit, just within an inch or so, to ensure the fanatics go through properly and even come up in front of the enemy, to prevent them from moving forward.
- Picking up your Mangler Squigs and moving them a lot closer to the enemy line, effectively increasing the chance of it crashing into a juicy target before it is shot down (which usually happens with Manglers).