| The armies after deployment |
Showing posts with label ogre kingdom. Show all posts
Showing posts with label ogre kingdom. Show all posts
Thursday, July 28, 2011
O&G vs Ogre Kingdoms, 2500 pts
For one of the final games with the Orcs and Goblins (for now) it was only fitting that I pit them against their old nemesis Ogre Kingdoms, right before their new rules book come out. My opponent, in preparation for a tournament down south that allow special characters, had brought Greasus Goldtooth as his General and BSB. Thus the Gut Magic had to be handled by two Butchers instead. Greasus joined up with a big unit of Bulls, as did the two Butchers and a Bruiser with The Other Trickster's Shard to make sure Greasus' attacks weren't warded off. That massive unit of flap didn't leave much else to round off the army; a unit of six Ironguts and a unit of eight Ironguts, 20 Gnoblars and a Giant rounded off the force.
As it happened, I had decided to try out an army lacking a Warboss in favour of even more mobs of fighters; trusting instead in the leadership of my Savage Orc Great Shaman. He was leading a unit of 28 Savage Orc Big 'Uns, alongside a Black Orc BSB, and deployed straight across from the Bulls. They were flanked to their left by a unit of 40 Night Goblins, 8 Trolls, 30 Squigs with their handlers and a Mangler Squig, with the plan to take out the 8 Ironguts and sweep in for the flank on Greasus' unit of Bulls. To the right went my 3 Goblin Wolf Chariots and 21 Black Orcs to match up against the Giant and 6 Ironguts. To redirect and hit soft flanks I had brought two lone River Trolls. In the back, behind the action went my 20 Night Goblins with short bows, joined by a Night Gobbo Shaman. Sadly, I rolled up all the wrong spells of the Big Waaagh! and missed out on both the Foot of Gork and 'Ere We Go! so I had to depend on minor cantrips instead. The same thing happened for my Night Gobbo, who only got his Magic Missile (not really useful against the three big Ogre units) and Naughty Stabbin'.
Wednesday, July 13, 2011
Storm of Magic, O&G vs Ogres, 3000 pts
I fought my first battle in the Storm of Magic expansion yesterday, going up against Benjamin's Ogres. He had a Slaughtermaster and a Tyrant leading his force, with another Butcher and a Bruiser with the Tenderizer. His characters were equipped to be monster hunters, even the Slaughtermaster had Killing Blow to ward off any attempts on his life. His forces consisted of a huge Bull unit of 11, two Irongut units of 7, some Gnoblars and a Giant and a Carnosaur as his Monsters. As I mentioned earlier I hadn't read through the rulebook at all, so I figured I'd just bring my Arachnarok Spider and the Giant for my monster and magic allowance, to see how they'd do.
Tuesday, April 19, 2011
O&G vs Ogre Kingdoms, 2500 pts
| The battlefield and the regiments during deployment |
From my left to right, the Ogres had brought 3 Ironguts, 20 Gnoblars, 8 Ironguts joined by a Bruiser carrying the Tenderizer, 8 Ironguts led by the Tyrant with the Wizard Hat and the Bruiser Battle Standard wearing the Crown of Command. Finally, on my right flank he deployed 11 Bulls led by a Butcher, and 2 Leadbelchers. As mentioned earlier, Benjamin and I have been discussing Ogres for some time and I really liked what he brought to the table this time around. It was not going to be a cake-walk that was for sure. You can read my own list over here, with Pump Wagons and Rock Lobber replacing the Wolf Chariots and the Boar Boyz.
Monday, March 28, 2011
O&G vs Ogre Kingdoms, 2500 pts
This past Saturday I also found time to play two games at the 2500 point level, continuing the development of my upcoming tournament army. In the first game I fought the always loveable Benjamin and his Ogres with the Wizard Tyrant.
Greenskins against Ogres is always action-filled and packed with mayhem, and this game certainly did not disappoint. The Wizard Tyrant had to go with Lore of Metal - hardly an optimal lore against lightly armored Orcs - but rolled up the Searing Doom spell (1 or 2 D6 hits wounding on my armor save). Alongside the Tyrant, he had brought two units of 6 Ironguts, some Leadbelchers, two small unit of Bulls and 3 massive Rhinox Riders, as well as a Slaughtermaster and the Bruiser with the Battle Standard.
Greenskins against Ogres is always action-filled and packed with mayhem, and this game certainly did not disappoint. The Wizard Tyrant had to go with Lore of Metal - hardly an optimal lore against lightly armored Orcs - but rolled up the Searing Doom spell (1 or 2 D6 hits wounding on my armor save). Alongside the Tyrant, he had brought two units of 6 Ironguts, some Leadbelchers, two small unit of Bulls and 3 massive Rhinox Riders, as well as a Slaughtermaster and the Bruiser with the Battle Standard.

