After listening to a recent show of Heelanhammer I came across the idea of list building. I wanted to see how people went about building their lists. There are a host of methods people use. Some start with the rare slots or their character choices, while others get the core choice out of the way. Do you see a difference between a friendly pick up game list and a tournament list? One thing it seems many gamers often appear to view and consider with their lists is the meta game – how much attention do you put on the local meta-gaming? Are your lists consistent or do you change from game to game? I have heard of gamers tailoring their lists to work against certain armies or lists, does this appeal to you? How do you feel on the topic of tailored lists?
That being said, I appreciate the competitive and tactical side of the game equally much; in tournament times perhaps even more so. I'll theory-hammer with the best of them and I feel like by encouraging myself to explore new ways of using lesser-known units (through army lists themes) I benefit greatly in the meta-game by at times being able to surprise my opponents with new tactics, instead of resorting to the latest trend on the internet forum of that particular army. I'm the guy that finds good uses for Black Orcs when everyone said they were too expensive (in the last book) or finds a way to make Ironbreakers effective when everyone else would rather go with Hammerers. In the end, I think I benefit from trying to think outside of the box. The gaming setting (campaign or tournament) of our local scene will decide what kind of theme I'll be running; whether it's the self-imposed restricions, or building an army around a favorite unit of mine.
However, it's not without its limitations, as the aforementioned cannon problem would suggest. That being said, I normally place fairly high in tournaments, and with the boost of Chaos Warriors, I tend to run into plenty of them. Not many Dwarfs or Empire armies usually place very highly though, and thus the Wyvern should do well most of the time. It's a meta-move that since most voices say flying monsters got worse in the new edition, good players won't use them, so other players won't need to tailor their lists to fight them, which is why, in the end, you should bring a flying monster. Simple in theory, right, and if it works I'll look like a genius. Or you'll find me at the bottom tables fighting it out with Ogres and Empires due to my plan backfiring. Only time will tell.